Starcross is a space-themed horror game concept and demo. I worked as the project lead in a team of three people and was primarily involved in developing concept, creating art and graphics, and working both with the other artist creating and populating the world with 3D models/environment/lighting and with the programmer, developing gameplay elements and working out bugs. As of now, although the demo is playable, it is still in development and has not yet been released to the public. Development time was initially around eight weeks, and all three members of our team (affectionately dubbed "Team Yeehaw!") were beginning game design students creating their first "full" game in Unreal Engine 4. Above are graphics for the game screen, and screesnhots from demo and a gameplay video will soon be added as well. 

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